A story about a crab should be interesting, but the author spends way too much time on gods/lore/rules/stat bumps. I am over 6 hours in the story and I know more about some gods and the system then I would ever be interested in. What about the crab? He is still in the first room of a random dungeon that I know almost nothing about and the story does not seem inclined to change its pace or focus more on developing said crab without 30 min of rules/system explanations every time the MC does anything.