The characters in this story were very unpleasant, but the premise was interesting enough to get me to finish it. The female voices were ridiculous. High pitched and overly emotional. Most of the women were neurotic to a misogynistic degree.

Most male characters other than the lead were also portrayed as idiots, and their motivations were so unrealistic as to be incomprehensible.

Finally, while the premise was interesting, it wasn’t carried out effectively. The author seems to think impossible to finish dungeons will bring people back to a game, but what players really want is a very challenging but possible dungeon. Granting player DMs vastly greater power than the average player, and quests that severely penalize loss of dungeons after one defeat do not seem likely to produce pleasant content.