Six youths are playing a massively online role playing game where, apparently, nobody else matters as they end up ruling the game. Most of them went to school together. In this game you gain levels every time you kill something, skill up every time you do something once, but you only have a handful of spells because … perhaps the author (Bagwell) is lazy or thinks his readers are stupid – meh, it would be a highly verbose story having a huge spellbook, I guess I’ll let that slide (not enough to remove this sentence). At very low levels you can take over an entire city. In a couple days you can skill up enough to kill a near god-like super ninja. Many of your powers will involve suicide. Yeah, you’re on the bad team. The “good” team is headed by a school bully, rich-boy psychopath, that nobody but the protagonist and his gf seem to be fully aware of. That’s probably not enough content, so let’s mix in a filler consisting of a real world court case where nearly everyone acts on evidence-free assumptions, and very superficially touches on personhood of an AI, clearly Bagwell was a lawyer at some stage … who hated his parents, and possibly had a weight problem in high school, and likely hasn’t played a MORPG to any great extent – certainly not in a reputable guild. Also note that nearly all of Bagwell’s battles are formulaic rock’n’roll wrestling style.

To be fair, I have gone through six books in this series – and it isn’t all bad, with some clever plot lines. But there are some gaping holes in this story that other writers in the LitRPG genre have handled well.