Writing style is solid with complex scented structures, implied conversation order, and logical sequence of events. The store is concept is also quite good, with a dynamic supporting crew. In isolation, the problems are very inconsequential and easily ignored because they are the same problems that every other factory story has. The reason I couldn’t get far into this story is because the problems repeat at a ruthless pace.
here are for examples: 1) Explaining well-known tropes completely breaks immersion. for example, unless we’re talking old mythology, then every elf matches Tolkien’s vision. 2) internal monologues may be slow to read, but they should be near instant in-story time. for example, having an internal monologue about how important it is to act quickly while the opponent’s aggressively arm themselves and charge… dude, you’re about to get run through. 3) just because someone is out of sight, doesn’t mean that person isn’t doing things. for example, people don’t return to their spawn point because the main character fled the immediate area. On the same note, those people have homes too return to… so maybe not go back to the nearest town? 4) after events clearly describe what not to do, don’t do those things. for example, if a very unstable and dangerous entity purchase on your shoulder and explains how tasty human fleshes, then maybe don’t try to argue with it.
I tried; I really did. It’s a problems work so numerous then I would have muscle through the first book, but I just couldn’t do it.