A few comments have faulted this book over the ease in which a novice traveler was able to best so many other high level players and NPCs and that it isn’t a realistic MMO gaming experience. There’s no denying this but I don’t believe that was the intent of the author when he set out to write the book. Instead, it seems to me that the author wanted to use the litRPG as a means to explore the possible effects a supra-AI might have on human personality changes as a way of correcting what it perceived as flaws and, in turn, make the individual feel more self-empowered, all the while making travelers more intrigued with the game which then also allowed it to maximize its prime directive of having them spend more time online.

The story has some faults, though, such as too much time spent on stats recitations and repeating long unraveling of events as seen by different players perspective. This did provide some additional holistic insights but at the cost of forcing the listener to rehear essentially the same lengthy event for only a small additional insight.

In all, the story was interesting, if a bit predictable, but worthy of a credit.