Ok, so I’m going to commit some blasphemy here and I think a lot of it comes from all the hype that hit the book before I’d gotten to give it a listen. It’s a lot like being told how amazing a movie is by everyone you know and when you finally get to see it, it does not meet your expectations.
So, here’s the gist of the story. An old man who is mourning the loss of his wife finally breaks down and joins one of his long time buddies in the VR world. The man, Vincent, is a long time gamer and is looking for something that will help him take his mind off of the upcoming anniversary of her death, or birthday, I don’t remember and it really isn’t relevant. He enters the game and decides that he’s not going to party like he’s 20, as his buddy, Jim, is doing but he’s actually going to play the game. Low and behold, the game has a time dilation that allows you to play for super long periods of time in your head, while in actuality only an hour passes in the real world.
So of course, a glitch occurs that ends up making it so that everyone in the game will exist without being able to leave for over 300 years. Closer to 400, but hey. A moderator loses his mind, and decides that he likes the way Hitler, Stalin, and Mussolini ran their countries and decides that he wants to do the same thing in the game world. He does some really creepy stuff and I’m honestly stunned that the book didn’t become waaaay darker than it did. That’s the compacted version. Vinnie and pals band together to fight the evil moderator. Do they win, fail, or continue on to the next book? Not ganna say, cause spoilers.
Now, I’m not saying that the book isn’t good, only that it was not what I had expected. Although there were a few things that sort of set me back a bit. So. I’m going to get all the negative stuff out of the way first. First off one thing that I did not appreciate were the time jumps. Granted, when you have characters who are stuck in a game for hundreds of years I can understand that you want to show some passage of time, but having them level up in the off time was annoying and it sort of robbed the readers of seeing what they did to get to that point. For example, one of the book’s blurbs talks about how Vin exploits a cheat. We get to see him figure it out, and then start to work on it, but then time passes and he is at 99% of the way finished with figuring it out. Granted, you do get to see him finalize his project, but a huge number of years have passed. Secondly, the simple acquisition of a new spell or skill seems to take forever. I realize that time dialation occurs, but there is no way I’m going to spend thirty years of my life trying to figure out a spell or other skill, when other games pretty much let you add stuff as you level. Leveling becomes impossibly difficult, too. There is one part where the party spends decades on some dead monster inhabited world just so they can become stronger. I don’t think that is even remotely realistic, even if you are under a threat of perma death. And that brings me to the real issue I had, in so far as the time they were trapped in the game really only had relevance to the first book. Crazy mod takes over, so no one can escape thus there is a need for the trapped in the game trope. But the trapped part is so long. Even if Hooper had just made it a hundred years it would have been so much more palatable. It would still have been horrifying, by just cutting away decades and making them single years. The horrors committed by the crazy mod would still be horrible. Oh, and a side note or two. Why would you play a game to forget about the emotional day that you are trying to avoid, when once you leave your memories are compressed and feel like a dream? Also, how much trouble can you get in for doing things in a game? Again, at the beginning of the book the mods are hunting bad guys, some of whom are known to have raped other players. Did they get jail time in real life for what they did? I know they got permabanned, but it is a very pertinent question because things transpire that will make some of the book wonky if that isn’t addressed later.
Ok, now onto the good stuff. The characters were developed and well fleshed out, and their teamwork flowed. The bad guy was admirably whiny and annoying to a point that he was utterly irritating and you hated him easily. There was an unusual game system that worked well, and it was pretty cool to see it in us. The fact that you could craft new spells was a great concept, even if I don’t understand why known spells weren’t easy to use. The fights were fun and well written. My favorite part is that the book isn’t stretched out into a needles trilogy in regards to the main villain Lucas. His arc is completed, and so there is now an opening for more changes to come in the series. The book has a lot of positive things going for it such as. . .
. . .The amazing work by the SBT team. I have said for a long time that LCW and JTJ are the Bonnie and Clyde of SBT. The go together like peas and carrots. Ugh, I hate peas and carrots, how about Ice Cream and Sprinkles? Much better. Justin and Laurie carry this book and probably made it more than it would have been just reading it. Jeff plays Vin’s pal Jim and has a ball with the womanizing alcoholic. Probably more fun than he should have. As always, SBTprovides a kick ass quality to the story they tell.
Final Score? 7.4 stars. Yeah, I had a lot of issues with the way the time dilation played out, the difficulty of creating spells, and the leveling between time jumps in general. The fights were great and well written, but jumping over a lot of levels and learning made me feel like I lost something that should have been there.